Wall spray × 5
Stand 25 m from a wall, empty a full mag without controlling. Look at the shape. That shape is what your thumb has to cancel — every single time.
Pick a weapon, watch its full spray climb on the target wall, then learn exactly how to pull it back down. Change stance, distance, scope and attachments — the pattern updates live, just like it feels in a match.
Bars show vertical kick at a glance. Higher bars = harder spray to hold.
No weapon matches that search. Try “M416” or clear the category filter.
Orange holes are the raw, uncontrolled spray. Turn on Controlled spray to see where the same bullets land when you pull down correctly.
Crouching cuts vertical kick. Prone cuts it the most — that is why pros drop prone in open-field sprays.
Controlled sprayShow the pull-down result in blue
Connect the dotsDraw the recoil path line
Starting point for this gun — fine-tune ±5 in Training Ground until the spray stays on the chest.
| Setting | Camera | Gyro |
|---|
Gyro values assume Gyroscope set to “Always On” or “Scope On”. Non-gyro players: raise ADS by 5–8 and pull with the right thumb.
These are specific to the selected gun — its kick direction, fire rate and the range where its spray actually stays reliable.
Do this in Training Ground before ranked. It works for every gun above — just repeat it after switching weapons.
Stand 25 m from a wall, empty a full mag without controlling. Look at the shape. That shape is what your thumb has to cancel — every single time.
Now spray and pull down at a steady speed. Aim to keep all holes inside one ring around the aim point. Speed of the pull matters more than strength.
Strafe left-right while spraying a moving target. If the group breaks apart, shorten your burst to 12–15 bullets and reset — pros burst, they don’t always full-auto.
Every BGMI gun climbs vertically with every bullet, and most also drift sideways in a fixed pattern — for example the AKM pulls right early, then swings left. The visualizer draws that exact drift, so you can learn to pull down and slightly opposite to the drift.
For pure recoil control, yes — a compensator cuts both vertical and horizontal kick. A suppressor hides your position on the mini-map but barely helps the spray. In ranked final circles, control usually matters more than stealth once you are already spotted.
Only after adjusting it down and practising. A 6× magnifies the visible kick a lot, which is why most players spray with Red Dot, 3× or an adjusted 6×, and keep the full 6× for single taps and DMR work.